Why would they make the game less customisable and less diverse? Im not saying that this won't be a fun game to play for the casual gamer, but if your a hardcore wormer and want to get the most from your worming experience, Armageddon is the way to go.īut isn't it better waiting till W:R is released, play the demo, then decide? ![]() Its changed, for the worse.Ĭreativity and diversity is what makes this game so great, I completely agree with the initial post in this thread. Heres an example: įact is reloaded is nothing like wa, customability is nowhere near as functional and diverse as wa and all the physics are completely different. big maps allow for some very creative forms of gameplay and really fun schemes. You ever played a big RR? They're great fun to play, for players of all skill levels. It would absolutely be too much for newcomers, in fact only pro-ish players could play serious matches on such maps. Maps with with that size are unnecessary for this game and they're neither good for gameplay. ![]() Hey what the? Another complain thread hooray! I'll definitely buy your game and I'll even pre-order it as soon as these features are announced. Please, Team17, support large, custom maps. On that note, I have to say that I don't know that much about what's coming up in this game, but to say that the community wants or has been expecting the things here would be an understatement. In the vain hope that my opinion is relevant, these are the features my friends and I have been waiting for for about a decade:Īn in-game mini-map to navigate larger maps In the many years I've spent enjoying worms games, particularly Armageddon, I've been praying and hoping that Team17 would update its 2D engine to support more customisation, not less. While I think it's ridiculous that we should be limited to 4 worms and teams, I'm even more concerned that this choice is related to custom maps being limited to the tiny, boring size that the original game maps are. The only way my friends and I play W:A these days is with maps that are between 20 pixels wide and high, and we can never express how happy we are that the game supports these maps. ![]() After reading through a few forum posts (including the one about the 4:4 team:worm limit) I became seriously frightened that Worms: Reloaded isn't going to support hugely giant maps.
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